dichtProductions proudly presents: "Nothing's Final" So...it's finally done. I can't even remember exactly when i started working on this project, but i guess it must be something like 2 years ago. Initially it was planned as a pure fragmovie, but in the end it turned out as a frag/style combination. Mainly because i love editing in After Effects, doing colour corrections and all the little animations thus creating a more style than content based result. And on the other hand just a lack of proper demos... The few frags that i could get out of the demos i had are pretty average and nothing special, more like simple and clean, no pure luckshots. They're from many different cpma modes: 1v1, FFA, CA and DA and even some from Instagib. I even ruined some of the frags, you can't really see the enemy model because of my way of colour correcting. The whole movie is pretty dark and grungy, but that was exactly the style i was looking for. I really like it like that and this is also the reason why i added the film damage effects, added some noise and crackle to the audio tracks and did the heavy colour corrections. I wanted to achieve this kinda like old film look, but with some saturation left. Q3 isn't the newest game anymore, so i thougt this should fit well ;) After i finished the fragpart i noticed that the whole thing was too short. So i decided to add some stylish eyecandy sequences and a trickjump. These sequences are all captured in separate layers (map, model, sky, items) for maximum editing possibilities, like replacing the sky or completely changing the colour appearance of a map. This sounds rather simple, but trust me, it's a lot of work. The moviemakers know what i'm talking about, and i think they're almost the only ones recognizing how much work went into this project. To sum it all up, i think this movie is a love or hate thing. For some there's not enough content, for some it's too boring because of the heavy slomotions, some might be irritated by the film damage... but i also think there are some people who will really enjoy it. It's all about style. And the love for a special game and a special mod... flixx 2009-12 Some infos about the movie: Encoding: x264 with meGUI - automated 2 pass bitrate 9500 - 40 fps Encoding time: 15 hours Audio: 320kb/s mp3 - LAME encoder Container: Matroska file (.mkv) Audio: dichtproductions- and pukka3tourney3 intro: composed by myself with samples from VideoCopilot's Designer Sound FX and Pro Scores DVD's Grafittipart: edited by myself withs samples from freesound.org Fragpart: Teebee present Black Science Labs - Bioform Stylepart: Fanu - You May Fall But Don't Hide Your Face Data: 78541 files 83 folders 555 GB overall uncompressed final render: 91,7 GB final version: 778 MB Playback: Use the VLC Media Player. On some systems the video might look bleached and too bright. You can fix that by adjusting the brightness slider in VLC's VideoFX. How it was done: The graffiti intro was made completely in After Effects. No 3D applications were used. The Quake stuff was captured in q3mme at 160 fps, rendered to .avi's with 80 fps in VirtualDub, and imported into After Effects. In AE i did the colour corrections and added the film effects in 2 separate passes. The custom medals were made separately in Photshop, then animated in AE and imported in the final colour corrections step. After all, i put the whole thing together in Vegas and synced the clips to the music. Only the style- and trickjumppart were edited and synced in AE, because i got more control over the transitions in AE. It's a pretty long-winded way like this, but this is my first complete movie and i learned a lot about workflow for the next one! Thanks: Mr. DP-President: Yks aka OMMM. My CPM-heads: eSm, Kon-Sum, West. Our w§w racegod: sjn|zqbix. All the Q3 moviemakers, especially negoxe, kos and the shaolins. The respected audio artists. All the mappers. And YOU for reading this and watching the movie...hopefully ;) Over & out. contact: flx.grafix@gmx.net c0ke.untergrund.net/nothings_final